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TearRing Saga: Utna Heroes Saga
Introduction

At the continent of Lieberia,
Saint Utna formed the four Kingdoms of
Reeve, Salia, Canaan and Leda. The continent enjoyed generations of
peace until the Gerxel cult, followers of an ancient Evil God,
appeared. King Bahanuke of Canaan fought the Gerxel Cult in
a 20 year war, but in the end made peace with them. Afterwards, he
united the countries surrounding Canaan and declared the
restoration of the Zoa Empire. The newly formed Zoa Empire went forth
to
invade the territories of Lieberia and quickly subdued the Kingdom of
Reeve. The story begins as Runan, son of Reeve's Duke Cramd, and his
friend Holmes, the son
of Granada's Vals, escape from the mainland and seek refuge at the
island Kingdom of Welt.
About the game
After Thracia 776, Shouzou
Kaga (the creator of the Fire Emblem
series) left
Intelligent Systems to form his own company, Tirnanog. There, he
developed TearRing Saga
(initially known as Emblem
Saga), a strategy
RPG game for the
Playstation. Although not a true Fire
Emblem game, this was one in
everything but name, featuring almost identical gameplay and a familiar
storyline and setting. Unlike the GBA iterations, the progression from Thracia 776 was more obvious,
retaining recent additions such as special Skills for characters. The
game also borrowed many gameplay elements from Fire Emblem: Gaiden.
Features or changes
Fire Emblem: Gaiden elements
Some features that were re-introduced included a traversable world map,
the existence of monster enemies and a two army system. The two army
system worked similarly to Fire
Emblem: Gaiden, with the addition that at certain points in the
game the armies would meet up and, during those points, players could
swap
characters and items between the two groups. Also, quite a few
character classes in this game,
such
as
Fighters (that wielded swords), Saints and Exorcists,
originally appeared in Fire Emblem:
Gaiden.

Level system
The Level system was quite similar to the one used in Genealogy of the Holy War, with a
character's Level not being reset after promotion. This time,
non-promoted characters could reach a maximum Level of 20 and they were
able to promote at any Level. After promoting, they could Level up a
further 20 times. Characters that lacked a promotion could reach a
maximum Level of 30. Also, there was an item called a Super Proof that
could be used to increase a character's Level cap by 10 (up to a
maximum Level of 40).
Save staff
As well as being able to suspend the game during the middle of a
battle, players could make a staff-using character cast a Save staff to
create a permanent save. However, Save staves have a limited amount of
uses and are quite rare.
Versus mode
The game featured an in-depth multiplayer mode long before Fire Emblem did (if Shadow Dragon's even qualifies as
one). In this Versus mode, players could form
groups of characters raised in the main campaign, and fight in a number
of specially designed battle maps. 2 to 4 players could participate in
this mode, and there were a variety of options that could be adjusted.
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