Credits: Pegasus Knight, Wonder Egg
Notes: Any fractions are omitted.
Weapon Triangle
Physical weapon triangle: Swords > Axes > Lances > Swords
Magical weapon triangle: Fire > Wind > Thunder
(“>” means “is trong against”)
Double Attack
Property | Calculations |
---|---|
Attack Speed | = Speed – (Weapon Weight – Strength, take as 0 if negative) |
Double Attack if: (Attack Speed – enemy’s Attack Speed) >= 4
Damage
Property | Calculations |
---|---|
Physical damage | = Strength + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus |
Physical defence | = Defence + Support bonus + Terrain Bonus |
Magical damage | = Magic + [(Weapon Might + Weapon triangle bonus) x Effective coefficient] + Support bonus |
Magical defence | = Resistance + Barrier/Pure Water bonus + Support bonus + Terrain bonus |
Damage | = [(Physical damage – enemy’s Physical defence) or (Magical damage – enemy’s Magical defence)] x Critical coefficient |
Weapon triangle bonus: +1 if weapon is good against enemy’s weapon, -1 if bad against enemy’s weapon.
Effective coefficient: 2 if weapon is effective against enemy, 1 if not.
Support bonus: Please view the Support Bonus page.
Terrain bonus: Please view the Terrain Data page.
Critical bonus: 3 if critical is successful, 1 if not.
Accuracy
Property | Calculations |
---|---|
Accuracy | = Weapon Hit + (Skill x 2) + Luck + Biorhythm bonus + Weapon triangle bonus + Support bonus |
Avoid | = (Attack Speed x 2) + Luck + Biorhythm bonus + Support bonus + Terrain bonus [lowest value is 0] |
Battle accuracy | = Accuracy – enemy’s Avoid [lowest value is 0, highest value is 100] |
Staff accuracy | = {30 + [(Magic – enemy’s Resistance) x 5] + Skill} – (Distance between units x 2) |
Weapon Triangle bonus: +10 if weapon is good against enemy’s weapon, -10 if bad against enemy’s weapon.
Biorhythm bonus: +5 if arrow is pointing up, -5 if arrow is pointing down (+/- 2 if user has Serenity, +/- 10 if user has Tempest).
Critical
Property | Calculations |
---|---|
Critical rate | = Weapon Critical + (Skill / 2) + Support bonus + Critical bonus |
Dodge | = Luck + Support bonus |
Battle critical rate | = Critical rate – enemy’s Dodge |
Critical bonus: 15 if user is a Swordmaster, Berserker or Sniper
Note 1: If certain units are adjacent to another unit, they can reduce the enemy’s Critical rate to 0.
Note 2: Certain weapons can reduce the enemy’s Critical rate to 0. The extra critical from Wrath seems to bypass this.
Rescue and Shove
Rescue if: (Weight – 2) >= other unit’s Weight
Shove if: (Weight + 2) >= other unit’s Weight
Note: Only foot units can Shove and only foot units can be rescued.
Experience
Property | Calculation |
---|---|
Power | = Level + Class bonus |
Battle Exp base | = (21 + [enemy’s Power – Power]) / 2 + Easy mode bonus |
Experience from doing no damage | = 1 |
Experience from damaging enemy | = Battle Exp base x Skill coefficient |
Experience from defeating enemy | = (Battle Exp base + [enemy’s Power – Power] + Mode bonus + Boss bonus + Thief bonus) x Skill coefficient |
Class bonus: 20 if user is promoted (some classes like Princess Crimea count as promoted), 0 if not
Easy mode bonus: 5 if Easy mode
Skill coefficient: 2 if user has Paragon, 0.7 if user has Blossom, 1 if user has neither
Mode bonus: 30 for Easy mode, 20 for Normal mode, 15 for Hard mode, 10 for Maniac mode
Boss bonus: 30 if enemy is a boss, 40 if enemy is a boss in Easy mode
Thief bonus: 20 if enemy has the Steal skill
Stealing
Steal if: Attack Speed > enemy’s Attack Speed and Strength > enemy’s item Weight
Note 1: User must have the Steal skill to steal items (obviously)
Note 2: Equipped weapons cannot be stolen
Weapon Ranks
Weapon Rank | Required WEx | Total WEx |
---|---|---|
– to E | 1 | 1 |
E to D | 30 | 31 |
D to C | 40 | 71 |
C to B | 50 | 121 |
B to A | 60 | 181 |
A to S | 70 | 251 |
Note 1: Weapon EXP is obtained even if no damage is done or the attack misses.
Note 2: Characters can only have one S Rank.
Note 3: Non-promoted characters can reach a maximum B Rank (Weapon EXP towards an A Rank cannot be obtained).
Note 4: Sages can reach a maximum B Rank in Staves.