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Abbreviations
Last revised: 10th October 2010

A list of common abbreviations used by this site and, often, Fire Emblem fans in general.

General

Abbrev. Short for
Description
RNG
Random Number Generator
An in-game mechanism that creates strings of random numbers (not to be confused with Range)
RN
Random Number
An integer number from 0 to 99. These determine everything from level up gains, battle outcomes, skill activation and more
HM
Hard Mode
An in-game difficulty setting, which is more difficult than normal
FE
Fire Emblem
Self-explanatory
BS
Blazing Sword
Different Fire Emblem games
TSS
The Sacred Stones
PoR
Path of Radiance
RD
Radiant Dawn
SD
Shadow Dragon
CC

Class Change
The official term for characters upgrading to a stronger class
Creature Campaign
An extended play mode in The Sacred Stones
MVP
Most Valuable Player
The character who performed the most in a chapter
AR
Action Replay
A device used to insert cheat codes into games
BEXP
Bonus Experience
Used to level up characters outside of battle
IS
Intelligent Systems
The company that created and develops Fire Emblem games
NA
North America
One of the seven continents of the world
NOA
Nintendo of America
The company that publishes and localises Fire Emblem in North America
NPC
Non-playable character
A character that cannot be controlled

Stats

Characters and classes

Abbrev. Short for
Description
Lv
Level
Affects the amount of experience points gained
HP
Hit Points
How much damage a character can take before they die
Str
Strength
Character's physical attack power
Mag
Magic
Character's magical attack power
S/M
Strength/Magic
Character's physical/magical attack power
Skl
Skill
Affects the character's Accuracy and Critical rate
Wlv
Weapon Level
Determines what weapons a character can wield
Spd
Speed
Affects the character's Attack Speed
Agl
Agility
AS
Attack Speed
Affects the character's Avoid and their ability to double attack
Lck
Luck
Affects the character's Accuracy, Avoid and Critical avoid
Def
Defence
Character's physical defence
Res
Resistance
Character's magical defence
Mdf
Magic Defence
Mov
Move
Maximum amount of tiles a character can move
Bld
Build
Affects the character's Attack Speed and ability to rescue
Con
Constitution
Wt
Weight
Affects the character's ability to be shoved or rescued
Affin Affinity Determines stat boosts gained from supports
Cap
Capacity
Determines how many Skills a character can have

Weapons

Abbrev. Short for
Description
Mt
Might
Affects how much damage is done
Pow
Power
Hit
-
Affects the chance of successfully striking an enemy
Crt
Critical
Affects the chance of performing a critical hit
Wt
Weight
Affects the Attack Speed of the user
Rng
Range
The range of tiles where the weapon can be used
Wlv
Weapon Level
The Weapon Level a character requires to use this weapon
Prf
Preferential
Indicates this weapon can only be used by certain characters
EXP
Experience
Experience obtained from casting a staff
HP
Hit Points
Amount of Hit Points required to cast a spell
WEx
Weapon EXP
Determines how quickly weapon levels rise
Uses
-
How many times an item can be used before it breaks
WHP
Weapon Hit Points

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