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Fire Emblem: Sword of Seals
Terrain data

Groups:

Notes: Fliers have 1 cost for all traversable terrain, unless stated, and do not receive any terrain benefits other than HP recovery.

Name Def Avoid Cost Notes
--- (building, space), Village (closed), Wall
-
-
-
Cannot cross
--- (village), Cliff, Deep Forest -
-
-
Only Fliers can cross
Door
-
-
-
Cannot cross, can be opened to form a Floor
Wall (weak)
-
-
-
Cannot cross, can be attacked to form a Floor or Plain
Plain, Road, Floor, Bridge, Stairs, Chest, Glacier, Wasteland
0
0
1
-
Floor (magic)
0
0
1
Restores condition, Resistance +10
Ruins (village)
0
0
2
1 cost for Mamkutes
River
0
0
5
Only Foot, Bandits, Pirates (2 cost), Fliers and Nomad Troopers can cross
Sand
0
5
1
-
Ballista, Long B, Killer B 0
5
2
2 cost for Fliers
Desert
0
5
2
3 cost for Armours, Fighters, Nomads and Nomad Troopers, 4 cost for Knights, 1 cost for Mages
House, Armoury, Vendor, Arena, Village
0
10
1
-
Sea
0
10
2
Only Pirates and Fliers can cross
Lake
0
10
3
Only Pirates and Fliers can cross
Valley, Fence 1
20
1
Only Mamkutes and Fliers can cross
Forest
1
20
2
3 cost for Knights
Pillar
1
20
2
2 cost for Fliers, 3 cost for Knights, Nomads and Nomad Troopers
Mountain
1
30
4
Knights A, Nomads and Armours cannot cross, 3 cost for Fighters, Bandits and Pirates, 5 cost for Nomad Troopers, 6 cost for Knights B
Fort
2
20
2
20% HP recovery
Peak 2
40
4
Only Bandits and Fliers can cross
Gate
3
20
1
10% HP recovery
Throne
3
30
2
10% HP recovery, restores condition, Resistance +5

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