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Fire Emblem: Sword of Seals
Calculations
Credits:
Pegasus Knight, Nitrodon
(Devil Axe backfire rate)
Weapon triangle
The physical weapon triangle is: Sword > Axe > Lance > Sword
The magical weapon triangle is: Anima > Light > Dark > Anima
(">" means is "good against")
Double Attack
| Property |
Calculations |
|---|---|
| Attack Speed |
= Speed - (Weapon Weight - Constitution, take as 0 if negative) [Minimum is 0] |
Double Attack if: (Attack Speed - enemy Attack Speed) >= 4
Damage
| Property | Type | Calculations |
|---|---|---|
| Attack |
Physical |
= Strength + [(Weapon might + Weapon triangle bonus) x
Effective bonus] + Support bonus |
| Magical |
= Magic + [(Weapon might + Weapon triangle bonus) x Effective bonus] + Support bonus | |
| Defence |
Physical |
= Defence + Support bonus + Terrain bonus |
| Magical |
= Resistance + Support bonus + Terrain bonus |
|
| Damage |
= (Attack - enemy Defence)
x Critical bonus |
|
Weapon triangle bonus: +1 if weapon is good against enemy's weapon,
-1 if bad against enemy's weapon
Effective bonus: 3 if weapon is effective against enemy, 1 if not
Critical bonus: 3 if critical is successful, 1 if not
Accuracy
| Property |
Calculations |
|---|---|
| Accuracy | = Weapon Hit + (Skill
x 2) + (Luck / 2) + Support bonus +
Weapon triangle bonus |
| Avoid | = (Attack Speed x 2) +
Luck + Support bonus +
Terrain bonus |
| Staff accuracy |
= 30 + [(Magic - enemy
Resistance) x 6] + Skill - (distance from enemy) |
| Battle accuracy | = Accuracy - enemy's
Avoid |
Weapon triangle bonus: +10 if weapon is good against enemy's weapon, -10 if bad against enemy's weapon
Critical
| Property |
Calculations |
|---|---|
| Critical rate | = Weapon Critical +
(Skill / 2) + Support bonus + Critical bonus |
| Critical evade |
= Luck + Support bonus |
| Battle critical rate | = Critical rate -
enemy's Critical evade |
Critical bonus: 30 if user is a Swordmaster or Berserker
| Property |
Calculations |
|---|---|
| Backfire rate | = (21 - Level) % [minimum is 1] |
| Property |
Calculations |
|---|---|
| Foot unit Aid |
= Constitution - 1 |
| Mounted unit Aid (male) |
= 25 - Constitution |
| Mounted unit Aid (female) | = 20 - Constitution |
Rescue if: Aid >= ally's Constitution
Weapon Ranks
| Weapon
Rank |
Required
WEx |
Total
WEx |
|---|---|---|
| - to E |
1 |
1 |
| E to D |
50 |
51 |
| D to C |
50 |
101 |
| C to B |
50 |
151 |
| B to A |
50 |
201 |
| A to S |
50 |
251 |
| Property |
Calculation |
|---|---|
| Experience from doing damage | = [31 + (enemy's Level + enemy's Class bonus A) -
(Level + Class bonus A)] / Class power |
| Experience from doing no damage |
= 1 |
| Experience from defeating (base) |
= [(enemy's Level x enemy's Class power) + enemy's
Class bonus B] - [(Level x Class power) + Class bonus B] |
| Experience from defeating enemy | = Experience from doing damage + (Experience from
defeating (base) + 20 + Boss bonus + Thief bonus, take as 0 if
negative) |