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Fire Emblem: Genealogy of the Holy War
Skills list

Sources: Pegasus Knight, Fire Emblem: Seisen no Keifu Official Guidebook

Icon Name Effect Activation
Big Shield Take no damage from one of the enemy's attacks (User's Level)%
Wrath Always critical when HP is below [(Max HP/2) + 1] 100%
Pursuit Always double attack when user's Attack Speed > enemy's Attack Speed 100%
Continue Allows a consecutive attack (similar effect as a Hero weapon) (Attack Speed +20)%
Steal On a successful hit, user takes all of the enemy's gold 100%
Awareness Negates enemy critical attacks, sword skills and effective bonus towards user 100%
Critical Allows user to perform critical attacks with critical rate = (skill + weapons kill bonus)% 100%
Ambush Always attack first when HP is below Max HP/2, negates enemy's Charge 100%
Charge Activates 2~20 rounds of combat when HP is above or equal to 25 (anything above 5 rounds is pretty rare though)
[User's Attack Speed - Enemy's Attack Speed + (HP/2)]%
Dance Allows all adjacent units, who have already moved, to move again -
Charisma All units within a 3 tile radius receive a 10% support bonus (to accuracy and avoid) from the user -
Prayer When user's HP is under or equal to 10, increases avoid by [(11 - HP) x 10] for one turn* 100%
Life User recovers 5~10 HP during the beginning of each turn -
Elite User receives double EXP (maximum at one time is 100) -
Bargain User can buy items or repair items for half price -
Shooting Star Sword
(sword skill)
Activates 5 continuous attacks (10 with a Hero weapon), can not activate Continue or another sword skill simultaneously (Skill)%
Moonlight Sword
(sword skill)
Negates enemy's defences, can not activate another sword skill simultaneously, always hits (Skill)%
Sun Sword
(sword skill)
Restores HP equal to damage done to enemy, can not activate another sword skill simultaneously, always hits (Skill)%

Unused skills

Icon Name Effect Activation
Holy Sword Increases damage by 20, also may reduce damage taken by 20
?%
Darkness Sword Multiplies damage by 1, 2 or 3, also may reduce damage taken by 20
?%
Return Allows user to return to the main castle (same effect as Return Ring) -
Recover User recovers all HP during the beginning of each turn (same effect as Recover Ring) -
Re-move Allows user to use up leftover movement after performing an action (same effect as Knight Ring) -

* Does not apply when entering the arena with 10 or less HP

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