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Fire Emblem: Mystery of the Emblem
Introduction

After Marth's battle with
Durhua ended, the people of Akaneia began to
rebuild their devastated homelands. Hardin, the hero from Orleans,
married Akaneia's Princess Nina and restored Akaneia as a Holy Empire.
One year later, as Marth's wedding with his beloved Sheeda nears, the
Empire orders Marth to vanquish the rebellious Grunian army. Marth,
having sworn loyalty to the Empire, begins a new expedition, although
he has doubts.
About the game
War is upon the continent of Akaneia once again, in this direct
sequel to Dark Dragon and Sword of
Light. The gameplay returned to that of the original,
albeit with some slight differences and numerous improvements, thanks
to the move to the superior Super Famicom hardware. This was also one
of the longest games in the series, featuring two games in ones- the
first was a remake of the Dark
Dragon and Sword of Light story, while the second contained the
new Mystery of the Emblem
story.
Features or changes
Two Books
The game was split into two parts, usually referred to as Book 1 and
Book 2. When beginning a new game, players could choose which of the
two Books to start from. Book 2 was the actual new game, with Book 1
being a remake of the very first game, utilising the newly introduced
mechanics from the sequel, although five chapters and five characters
were removed. The remake was intended for new players, as the story
of the sequel followed directly from the original.

Choosing to start with Book 1 or Book
2
Support bonus
Certain characters with a special relationship, such as friendship,
family or love, towards another character gain a support bonus when
fighting near them. This bonus increased accuracy, avoid and critical
rate.
Movement ranges
A feature usually taken for granted nowadays. Before this game, there
was no
easy way to determine how far player or enemy characters could move,
besides selecting them and trying to move to a particular position.
However, from this game and onwards, both player and enemy movement
ranges are shown just by
selecting the character.
Dismounting
Mounted units (on horseback, dragon or pegasus) had the option to
dismount and go on-foot, so they could navigate terrain better,
move into buildings and avoid weapons effective against them. During
indoor maps, mounted units were automatically dismounted.

Mamkutes
These members of the declining dragon race existed in the original.
This time, they use their dragonstones to
transform on the map for a number of turns, instead of
during battles only. Also, Chiki, one of the Mamkutes, could use a
variety of dragonstones instead of just the usual one or two
(although
other dragonstones are only available secretly).
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