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Fire Emblem: Mystery of the Emblem
Enemy data

Book 1 | Book 2

Guide by: ThunderMan

Notes:

Book 2

Chapter 1

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Bandit Bandit
3
26
6
0
3
4
0
6
Hand Axe
1
Bandit Bandit
1
24
5
0
3
3
0
6
Iron Axe (Vulnerary x2)
10
Bandit Hunter
1
18
6
4
6
4
0
6
Iron Bow
3
Lawrence*
General
1
37
11
6
5
17
3
5
Broken Lance
1
Thief+
Thief
3
17
3
2
8
2
0
7
Steel Sword
1 x5

Reinforcements: From Turn 1, a single Thief randomly appears from the south-western cave (up to 5 times).

Chapter 2

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Macedonia Social Knight
1
18
5
2
4
6
0
9
Iron Lance
5
Macedonia Dragon Knight
1
29
10
6
8
13
0
10
Iron Lance
2
Macedonia Soldier
1
18
5
1
3
3
0
6
Iron Lance
3
Macedonia
Hunter
2
19
6
4
6
4
0
6
Iron Bow
2
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword (Lady Sword) 1
Rumel*
Dragon Knight
3
31
10
6
8
14
0
10
Knight Killer
1

Boss: Rumel moves once someone enters his attack range.

Chapter 3

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Macedonia Dragon Knight
1
29
10
6
8
13
0
10
Iron Lance x9 (Silver Lance x1, Knight Crest x1) / Steel Lance 10
Macedonia Social Knight
4
20
6
3
5
7
0
9
Iron Lance
3
Macedonia Shooter
1
18
0
0
0
0
0
0
Quick Rain
1
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword
1
Ryuke*
General
1
37
11
6
5
17
3
5
Steel Lance (Taurus)
1
Macedonia+
Social Knight
4
20
6
3
5
7
0
9
Iron Lance
3 x5

Reinforcements: From Turn 2, one Social Knight randomly appears from the middle of the north-eastern Forts (up to 5 times). From Turn 4, two more Social Knights randomly appear from the other two Forts (up to 5 times each).

Chapter 4

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Viking
Bandit
3
26
6
0
3
4
0
6
Iron Axe
6
Viking Thief
1
16
2
1
7
1
0
7
(Devil Sword) / (Armour Killer)
2
Viking Thief
5
18
3
3
9
2
0
7
Steel Sword 1
Viking Pirate
3
24
5
0
2
4
0
5
Iron Axe
7
Viking Pirate
5
26
6
0
3
5
0
5
Steel Axe
3
Viking Hunter
3
19
6
4
6
4
0
6
Iron Bow
4
Viking Hunter
5
20
6
4
6
4
0
6
Steel Bow
2
Gile*
Pirate
10
30
9
1
4
8
0
5
(Silver Axe)
1
Viking+
Hunter
5
20
6
4
6
4
0
6
Steel Bow
1 x10
Viking+
Pirate
5
26
6
0
3
5
0
5
Hand Axe
3 x10

Reinforcements: From Turn 4, one Hunter and two Pirates randomly appear from the western Forts, while one Pirate randomly appears from the north-eastern Fort (all up to 5 times each).

Chapter 5

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Thief
Thief
3
17
3
2
8
2
0
7
Iron Sword (Knight Crest x1)
2
Akaneia
Sniper
1
32
9
11
12
9
3
7
Silver Bow
4
Akaneia Bishop
1
26
5
5
5
4
10
6
(Reblow)
1
Akaneia Mage
1
16
1
1
3
2
3
6
Fire
2
Akaneia Social Knight
5
21
6
3
5
7
0
9
Steel Lance
5
Akaneia Social Knight
7
23
7
3
5
8
0
9
Javelin
6
Akaneia Armour Knight
5
22
7
3
1
12
0
5
Javelin
1
Akaneia Shooter
1
18
0
0
0
0
0
0
Stonehedge
2
Akaneia Dragon Knight
3
31
10
6
8
14
0
10
Steel Lance
5
Doras*
Shooter
3
20
1
0
0
1
0
0
Quick Rain (Gemini)
1
Thief+
Thief
5
18
3
3
9
2
0
7
Steel Sword
1 x3

Snipers: They won't attack unless somebody gets very close to their starting positions.

Reinforcements: From Turn 13, a single Thief appears randomly near the south-western forests (up to 3 times).

Chapter 6

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia Mage
10
20
3
4
4
4
7
6
Elfire
1
Akaneia Bishop
1
26
5
5
5
4
10
6
(Live x2) / Worm
3
Akaneia Bishop 8
29
6
7
6
5
13
6
Reblow (Secret Book)
1
Akaneia Armour Knight
1
18
6
2
0
11
0
5
Steel Lance (Door Key x1)
6
Akaneia Armour Knight 8
24
8
4
1
12
0
5
Steel Lance
5
Akaneia Mage
5
18
2
2
3
3
5
6
(Elfire)
1
Lang*
General
10
45
14
9
7
19
3
5
Javelin (Cancer)
1
Akaneia+
Soldier
5
21
7
3
5
5
0
6
Steel Lance
1 x5
Akaneia+ Archer
5
19
6
4
5
7
0
5
Steel Bow
1 x5
Akaneia+ Armour Knight
5
22
7
3
1
12
0
5
Steel Lance
1 x5
Akaneia+ Soldier
5
21
7
3
5
5
0
6
Javelin
1 x5

Reinforcements: From Turn 3, the listed reinforcements will randomly appear near the far south (up to 5 times each).

Chapter 7

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Raman Thief
Thief
5
18
3
3
9
2
0
7
Steel Sword (Steel Sword x1, Orion Bolt x1, Dragon Whip x1, Hero Proof x1, Angelic Robe x1, Scorpio x1)
15
Akaneia
Hero
1
30
9
12
14
10
3
7
Silver Sword
8
Dahl*
Thief
10
21
5
5
12
4
0
7
(Thunder Sword)
1
Akaneia+
Mage
5
18
2
2
3
3
5
6
Elfire
1 x5
Akaneia+ Armour Knight
1
18
6
2
0
11
0
5
Steel Lance
3 x5
Fire Dragon+
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath (Fire Dragonstone)
1

Heroes: They won't attack unless somebody gets very close to their starting positions.

Reinforcements: The Fire Dragon appears from the western cave once somebody approaches that area. From Turn 3, the Akaneian reinforcements will appear from the north-western Forts (up to 5 times each).

Chapter 8

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia Paladin
1
30
10
7
9
11
6
10
Javelin
2
Akaneia General
1
37
11
6
5
17
3
5
Silver Lance (Manual x1)
5
Akaneia Thief
1
16
2
1
7
1
0
7
Iron Sword (Fire Dragonstone x1, Leo x1)
2
Akaneia Hero
1
30
9
12
14
10
3
7
Silver Sword
8
Akaneia Sniper
1
32
9
11
12
9
3
7
(Silver Bow)
1
Hardin*
Emperor
1
50
20
20
20
20
20
5
Gradius (Gradius + Dark Orb)
1
Akaneia+
General
1
37
11
6
5
17
3
5
Silver Lance
4
Akaneia+ Mage
5
18
2
2
3
3
5
6
Elfire
1 x5
Akaneia+ Armour Knight
1
18
6
2
0
11
0
5
Steel Lance
3 x5

Hardin: He starts moving from Turn 6.

Reinforcements: From Turn 3, one Mage and three Armour Knights will appear from the north-western Forts (up to 5 times each). From Turn 6, four Generals will appear towards the far north-east (near Hardin).

Chapter 9

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Thief
Thief
3
17
3
2
8
2
0
7
Kill Sword (Thief Staff)
1
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword (Dragon Whip x1)
5
Khadein
Mage
3
17
1
2
3
2
4
6
Thunder
4
Khadein Mage
1
16
1
1
3
2
3
6
Fire
6
Khadein Bishop
1
26
5
5
5
4
10
6
Worm (Speed Ring x1, Relive x1)
2
Dragon Knight
Dragon Knight
3
31
10
6
8
14
0
10
Steel Lance
5
Yodel*
Bishop
3
27
5
6
5
4
11
6
Bolganone (Bishop Ring)
1
Akaneia+
Hero
1
30
9
12
14
10
3
7
Silver Sword
4
Akaneia+ Sniper
1
32
9
11
12
9
3
7
Silver Bow
3

Reinforcements: From Turn 7, four Heroes and three Snipers will appear from the very south of the map (along with Astria if he's still alive).

Chapter 10

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Khadein Sister
1
16
1
1
3
1
5
5
Live
6
Khadein Mercenary
3
18
5
8
10
6
0
7
Iron Sword
4
Khadein Mercenary
5
19
5
9
11
6
0
7
(Kill Sword)
1
Khadein Bishop
1
26
5
5
5
4
10
6
Worm
2
Khadein Mage
3
17
1
2
3
2
4
6
Thunder
4
Khadein Mage
1
16
1
1
3
2
3
6
Fire x3 / Elfire x3
6
Thief+
Thief
1
16
2
1
7
1
0
7
Iron Sword (Silver Card)
1

Ellerean: He moves to attack from the beginning.

Reinforcements: From Turn 10, a single Thief will appear towards the far north-east.

Chapter 11

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Berserker
Berserker
10
41
14
12
14
14
0
7
(Master Sword)
1
Flying Dragon
Flying Dragon
1
40
4
0
0
10
5
12
Fire Breath
4
Desert Tribe
Barbarian
5
34
10
0
5
10
0
6
Steel Axe
8
Desert Tribe Hunter
5
20
6
4
6
4
0
6
Steel Bow
7
Flying Dragon*
Flying Dragon
1
40
4
0
0
10
5
12
Fire Breath (Manual)
1

Chapter 12

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Fire Tribe
Barbarian
5
34
10
0
5
10
0
6
Devil Axe
4
Flying Dragon
Flying Dragon
1
40
4
0
0
10
5
12
Fire Breath
3
Fire Dragon
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath
8
Fire Dragon*
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath (Orion Bolt)
1
Fire Tribe+
Barbarian
5
34
10
0
5
10
0
6
Devil Axe
1 x8
1 x6
Fire Dragon+
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath
1 x4

Reinforcements: Once somebody passes the first set of Forts (left of Marth's starting point), two Barbarians (the first up to 8 times and the second up to 6 times) and one Fire Dragon (up to 4 times) will randomly appear from the south-eastern Forts.

Chapter 13

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Ice Tribe
Thief
10
21
5
5
12
4
0
7
Devil Sword
2
Ice Tribe
Barbarian
7
35
11
1
5
11
0
6
Silver Axe
10
Flying Dragon Flying Dragon
1
40
4
0
0
10
5
12
Fire Breath
2
Ice Dragon
Ice Dragon
1
30
10
0
0
15
10
6
Ice Breath
6
Ice Dragon*
Ice Dragon 1
30
10
0
0
15
10
6
Ice Breath (Hero Proof)
1
Ice Dragon+
Ice Dragon 1
30
10
0
0
15
10
6
Ice Breath
1 x5

Reinforcements: From Turn 3, a single Ice Dragon will randomly appear (with a very low chance) from the north-western Fort (up to 5 times).

Chapter 14

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Ice Tribe
Thief
10
21
5
5
12
4
0
7
Devil Sword (Warp Staff x1, Bishop Ring x1)
7
Ice Dragon Ice Dragon
1
30
10
0
0
15
10
6
Ice Breath
10

Chapter 15

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia
Bishop
5
28
6
6
5
5
12
6
Worm / Reserve / (Reblow)
3
Akaneia Mage
5
18
2
2
3
3
5
6
(Elfire x2) / (Blizzard)
3
Gra Paladin
1
30
10
7
9
11
6
10
(Silver Lance) / (Knight Killer) /  (Steel Lance) / Javelin
4
Gra Horsemen
1
26
7
7
7
7
0
9
Silver Bow (Silver Bow x2)
3
Gra Sniper
1
32
9
11
12
9
3
7
Steel Bow
3
Akaneia Armour Knight
5
22
7
3
1
12
0
5
Javelin
4
Thief Thief
7
20
4
3
10
3
0
7
Iron Sword x2 (Rapier x1) / (Silver Sword x2)
4
Akaneia General
1
37
11
6
5
17
3
5
(Silver Lance) / Knight Killer
2
Akaneia Shooter
1
18
0
0
0
0
0
0
Thunderbolt
2
Eibel*
General
10
45
14
9
7
19
3
5
(Silver Lance)
1
Thief+
Thief
7
20
4
3
10
3
0
7
Iron Sword
2 x5
Akaneia+
Social Knight
5
21
6
3
5
7
0
9
Steel Lance / Javelin
2 x5
Akaneia+ Horsemen
1
26
7
7
7
7
0
9
Steel Bow
1 x5
Akaneia+ Mage
5
18
2
2
3
3
5
6
Elfire
1 x5

Reinforcements: Once somebody enters the island with all the buildings (Arena, Vendor, etc.), two Thieves will appear from the Forts just below the enemy castle, while the other listed reinforcements will appear from the north-western Forts (all up to 5 times each).

Chapter 16

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia Hero
3
32
10
12
14
11
3
7
Thunder Sword / (Armour Killer)
2
Akaneia Hero
5
33
10
13
15
11
3
7
Sword Killer
1
Akaneia Hero
1
30
9
12
14
10
3
7
Silver Sword
6
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword
4
Thief
Thief
20
27
8
9
17
7
0
7
Devil Sword (Earth Orb)
1
Akaneia Mage
5
18
2
2
3
3
5
6
Elfire
4
Akaneia Sniper
5
35
10
12
13
10
3
7
Killer Bow
2
Akaneia Soldier
10
25
9
5
7
7
0
6
Iron Lance
6
Akaneia Bishop
5
28
6
6
5
5
12
6
Worm x2 / (Reserve) / (Reblow)
4
Willow*
Bishop
10
30
7
8
6
6
14
6
Meteor (Recover)
1

Chapter 17

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Dragon Knight Dragon Knight
5
33
11
6
8
14
0
10
Silver Lance
6
Akaneia Archer
20
31
9
9
10
10
0
5
Silver Bow
6
Akaneia Soldier
20
33
13
9
11
11
0
6
Silver Lance
6
Gra
Soldier
1
18
5
1
3
3
0
6
Iron Lance
5
Gra
Archer
1
16
5
3
4
6
0
5
Iron Bow
4
Thief
Thief
10
21
5
5
12
4
0
7
Iron Sword (Resire)
1

Chapter 18

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia General
1
37
11
6
5
17
3
5
Silver Lance
8
Akaneia
Bishop
5
28
6
6
5
5
12
6
Reserve
3
Akaneia Shooter
5
21
1
0
0
1
0
0
Stonehedge
2
Orleans
Paladin
3
32
11
7
9
12
6
10
Steel Lance
6
Orleans Horsemen
5
28
7
7
7
7
0
9
Steel Bow
6
Biraku
Paladin
8
36
12
8
10
13
6
10
Steel Lance
1
Zagaro
Horsemen
10
31
8
8
8
8
0
9
Steel Bow
1
Wolf
Horsemen
12
33
8
8
8
8
0
9
Steel Bow
1
Dragon Knight+
Dragon Knight 10
37
12
7
9
16
0
10
Silver Lance
7
Samsian+
Thief
1
16
2
1
7
1
0
7
Iron Sword
1 x10

Orleans: The Orleans units will all leave the map once Marth visits the village.

Reinforcements: From Turn 1, a single Thief will appear from the western cave (up to 10 times). Once Marth has visited the village, from the next Turn, seven Dragon Knights will appear towards the far north-east.

Chapter 19

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Akaneia Shooter
10
25
3
1
1
3
0
0
Elephant x4 / Fire Gun x3
7
Akaneia Bishop
10
30
7
8
6
6
14
6
Worm x3 / Reserve x2
5
Akaneia Armour Knight
20
35
12
8
4
15
0
5
Silver Lance
3
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword
2
Akaneia Mage
10
20
3
4
4
4
7
6
Bolganone
3
Akaneia Paladin
10
37
13
9
11
14
6
10
Silver Lance x7 (Dragonshield x1) / Killer Lance x3
10
Nailing*
General
14
49
15
10
8
20
3
5
Silver Lance
1
Akaneia+ Mage
10
20
3
4
4
4
7
6
Bolganone
2 x3
Akaneia+ Paladin
10
37
13
9
11
14
6
10
Silver Lance x2 / Javelin x2 / Knight Killer x2
6 x3

Reinforcements: Once somebody gets very close to the enemy castle, the listed reinforcements will appear from the eight Forts surrounding the castle (up to 3 times each).

Chapter 20

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Bodyguard
Bishop
20
34
9
11
7
8
18
6
Meteor x3 / Reserve x3 / Worm x2 / Bolganone
9
Bodyguard Hero
20
45
15
16
18
16
3
7
Silver Sword x3 / Sword Killer x2
5
Bodyguard Sniper
20
47
13
17
18
13
3
7
Silver Bow
4
Bodyguard Armour Knight
1
18
6
2
0
11
0
5
Steel Lance
2
Earth Dragon
Earth Dragon
1
52
10
0
0
15
15
5
Dark Breath
1
Bodyguard Mage
20
24
5
7
5
6
11
6
Bolganone x3 / Thoron x2
5
Dark Bishop
Dark Mage
20
34
9
7
5
12
16
6
Doulam
1
Bodyguard General
20
52
17
12
9
20
3
5
Javelin
3
Thief
Thief
20
27
8
9
17
7
0
7
Iron Sword
1
Hardin*
Emperor
1
50
20
20
20
20
20
5
Gradius (Gradius + Dark Orb)
1
Bodyguard+
Sniper
10
39
11
14
15
11
3
7
Silver Bow
1 x5
Bodyguard+ Hero
10
37
12
14
16
13
3
7
Silver Sword
2 x5
Bodyguard+ Mage
10
20
3
4
4
4
7
6
Bolganone
1 x5

Reinforcements: Once somebody enters Hardin's area, the listed reinforcements will appear from the far south-east (up to 5 times each). They stop coming once Hardin has been defeated.

Chapter 21

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Dark Bishop
Dark Mage
1
26
5
1
3
8
8
6
Meteor
3
Flying Dragon Flying Dragon
1
40
4
0
0
10
5
12
Fire Breath
9
Mountain Tribe
Barbarian
10
38
13
1
6
13
0
6
Devil Axe
10
Dark Bishop*
Dark Mage 10
30
7
4
4
10
12
6
Doulam
1
Thief+
Thief
10
21
5
5
12
4
0
7
Devil Axe
1 x10
Flying Dragon+ Flying Dragon 1
40
4
0
0
10
5
12
Fire Breath
4 x30

Reinforcements: From Turn 1, a single Thief will randomly appear from the north-western cave (up to 10 times). From Turn 12, four Flying Dragons will randomly appear (with a very low chance) towards the south (up to 30 times each). All reinforcements will stop once the boss is defeated.

Final Chapter 1

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Dark Tribe
Barbarian
20
47
18
2
8
18
0
6
Devil Axe
11
Dark Bishop Dark Mage
5
28
6
2
3
9
10
6
Meteor x5 / Reserve x3
8
Dark Bishop Dark Mage
10
30
7
4
4
10
12
6
Doulam x4 / Bolganone
5
Demon Dragon Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
5
Demon Dragon*
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
1
Demon Dragon+
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
4 x10

Reinforcements: From Turn 12, one Demon Dragon will randomly appear from the far north-east, the far north-west, the south-eastern chest and the south-western chest (all up to 10 times each).

Final Chapter 2

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Demon Dragon
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
7
Dark Bishop
Dark Mage
10
30
7
4
4
10
12
6
Meteor x6 / Reserve x4 / Doulam x3 / Bolganone x3
16
Garnef*
Dark Mage
20
34
12
1
5
16
10
6
Maph (Falchion)
1
Dark Tribe+
Barbarian
20
47
18
2
8
18
0
6
Devil Axe
4 x10
Demon Dragon+
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
4 x10

Boss: Garnef has 4 Luck. He moves once somebody enters his attack range.

Reinforcements: From Turn 12 (from the start of this map), two Demon Dragons will appear towards the east and another two towards the west, while two Barbarians will appear towards the south-east and another two towards the south-west (all up to 10 times each).

Final Chapter 3

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Mediuth*
Dark Dragon
1
52
20
0
0
15
15
5
Dark Breath
1
Earth Dragon+ Earth Dragon 1
52
10
0
0
15
15
5
Dark Breath
5 x30

Reinforcements: From Turn 2 (from the start of this map), five Earth Dragons will randomly appear around Mediuth (up to 30 times each). They disappear during the start of the Player Phase and stop coming once Mediuth has been defeated.

^Top