^Back

Fire Emblem: Mystery of the Emblem
Enemy data

Book 1 | Book 2

Guide by: ThunderMan

Notes:

Book 1

Chapter 1

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Garda
Pirate
1
22
4
0
2
3
0
5
Iron Axe
10
Garda
Pirate
3
24
5
0
2
4
0
5
Iron Axe
1
Garda
Hunter
1
18
6
4
6
4
0
6
Iron Bow
1
Garda
Thief
1
16
2
1
7
1
0
7
Iron Sword
1
Gazack*
Pirate
5
26
6
0
3
5
0
5
Iron Axe
1

Chapter 2

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Garda
Pirate
1
22
4
0
2
3
0
5
Iron Axe x6 / Hand Axe x2
8
Garda
Pirate
3
24
5
0
2
4
0
5
Iron Axe
1
Garda
Thief
1
16
2
1
7
1
0
7
Iron Sword
2
Garda
Hunter
1
18
6
4
6
4
0
6
Iron Bow
1
Garda
Hunter
3
19
6
4
6
4
0
6
Iron Bow
1
Grunia
Social Knight
1
18
5
2
4
6
0
9
Iron Lance
2
Gomes*
Pirate
7
27
7
1
3
6
0
5
Hand Axe (Steel Sword)
1

Chapter 3

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Samsian
Bandit
1
24
5
0
3
3
0
6
Iron Axe
6
Samsian
Bandit
3
26
6
0
3
4
0
6
Iron Axe (Vulnerary x1)
2
Samsian
Hunter
1
18
6
4
6
4
0
6
Iron Bow
2
Samsian
Hunter
3
19
6
4
6
4
0
6
Iron Bow
1
Samsian
Thief
1
16
2
1
7
1
0
7
Iron Sword
2
Hyman*
Bandit
8
30
9
1
4
7
0
6
Hand Axe (Relive)
1

Chapter 4

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Macedonia
Social Knight
1
18
5
2
4
6
0
9
Steel Lance / Iron Lance x2
3
Macedonia
Social Knight
3
20
6
2
4
7
0
9
Iron Lance
1
Macedonia
Archer
1
16
5
3
4
6
0
5
Iron Bow
1
Macedonia
Archer
3
18
5
4
5
6
0
5
Iron Bow
2
Macedonia
Bishop
1
26
5
5
5
4
10
6
(Live)
1
Iron Knight
Armour Knight
1
18
6
2
0
11
0
5
Iron Lance
1
Iron Knight
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance (Armour Killer)
1
Pegasus Knight
Pegasus Knight
1
16
5
5
7
6
6
8
Javelin
1
Pegasus Knight
Pegasus Knight
3
18
5
5
7
7
6
8
Iron Lance
1
Thief
Thief
1
16
2
1
7
1
0
7
Iron Sword (Silver Sword)
1
Thief
Thief
3
17
3
2
8
2
0
7
Iron Sword
1
Merak*
Armour Knight
5
22
8
4
2
13
0
5
(Knight Killer)
1
Pegasus Knight+
Pegasus Knight
3
18
5
5
7
7
6
8
Iron Lance
1 x16
Macedonia+
Social Knight
1
18
5
2
4
6
0
9
Iron Lance
1 x16

Reinforcements: From Turn 14, one Pegasus Knight will appear from the north western Fort and one Social Knight will appear from the northern Fort (both up to 16 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 5

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Macedonia
Soldier
3
20
6
2
4
4
0
6
Iron Lance (Door Key) / Steel Lance
2
Macedonia
Archer
3
18
5
4
5
6
0
5
Steel Bow x2 / Iron Bow x2
4
Macedonia
Bishop
3
27
5
6
5
4
11
6
Live
1
Macedonia
Bishop
5
28
6
6
5
5
12
6
Live
1
Macedonia
Mage
3
17
1
2
3
2
4
6
Fire / Thunder
2
Iron Knight
Armour Knight
1
18
6
2
0
11
0
5
Steel Lance
2
Iron Knight
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance
2
Thief
Thief
1
16
2
1
7
1
0
7
Steel Sword
1
Thief
Thief
3
17
3
2
8
2
0
7
Iron Sword / Steel Sword x2
3
Mariones*
General
3
39
12
7
5
17
3
5
(Steel Lance)
1

Chapter 6

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Grunia
Archer
3
18
5
4
5
6
0
5
Iron Bow
2
Grunia
Mercenary
3
18
5
8
10
6
0
7
Steel Sword / Iron Sword
2
Grunia
Bishop
3
27
5
6
5
4
11
6
Recover
1
Grunia
Armour Knight
1
18
6
2
0
11
0
5
Iron Lance
1
Grunia
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance
1
Pegasus Knight
Pegasus Knight
1
16
5
5
7
6
6
8
Javelin
1
Pegasus Knight
Pegasus Knight
3
18
5
5
7
7
6
8
Steel Lance
1
Dragon Knight
Dragon Knight
1
29
10
6
8
13
0
10
Iron Lance
1
Thief
Thief
3
17
3
2
8
2
0
7
Iron Sword (Door Key)
1
Hermine*
General
3
31
9
4
4
16
3
5
(Silver Lance)
1
Grunia+
Social Knight
3
20
6
2
4
7
0
9
Iron Lance
2 x6
Grunia+
Soldier
5
21
7
3
5
5
0
6
Iron Lance
2 x6

White Knights: Minerva and the three Pegasus sisters leave during the beginning of Turn 2 of the enemy phase. Your units cannot damage any of the four and they cannot damage your units either.

Reinforcements: Once you near the enemy castle, two Soldiers and two Social Knights will appear from the surrounding Forts (all up to 6 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 7

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Peraty
Pirate
1
22
4
0
2
3
0
5
(Silver Axe)
1
Grunia
Horsemen
1
26
7
7
7
7
0
9
Iron Bow
4
Grunia
Social Knight
3
20
6
2
4
7
0
9
Iron Lance
6
Grunia
Archer
3
18
5
4
5
6
0
5
Iron Bow
4
Grunia
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance
4
Canaris*
Armor Knight
10
28
11
7
5
16
0
5
Silver Lance (Goddess Icon)
1
Grunia+
Archer
3
18
5
4
5
6
0
5
Iron Bow
1 x8
Grunia+
Social Knight
3
20
6
2
4
7
0
9
Iron Lance
2 x8
Grunia+
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance
2 x8

Reinforcements: From Turn 14, one Archer and two Social Knights will appear from the north western Forts, while two Armour Knights will appear from the northern Forts (all up to 8 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 8

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Grunia
Armour Knight
3
20
7
3
0
11
0
5
Steel Lance
3
Grunia
Social Knight
3
20
6
2
4
7
0
9
Steel Lance (Steel Lance x1)
2
Grunia
Social Knight
5
21
6
3
5
7
0
9
Steel Lance
1
Grunia
Bishop
3
27
5
6
5
4
11
6
Reserve
1
Grunia
Hero
1
30
9
12
14
10
3
7
Armour Killer (Hero Proof)
1
Grunia
Archer
3
18
5
4
5
6
0
5
Iron Bow
1
Grunia
Archer
5
19
6
4
5
7
0
5
(Steel Bow)
1
Grunia
Sniper
1
32
9
11
12
9
3
7
Steel Bow
1
Pegasus Knight
Pegasus Knight 3
18
5
5
7
7
6
8
Javelin / Steel Lance
2
Dragon Knight
Dragon Knight
1
29
10
6
8
13
0
10
Iron Lance / Javelin
2
Thief
Thief
7
20
4
3
10
3
0
7
Iron Sword
1
Zhukov*
General
1
37
11
6
5
17
3
5
Steel Lance (Speed Ring)
1
Grunia+
Social Knight
3
20
6
2
4
7
0
9
Iron Lance
5
Grunia+ Horsemen
1
26
7
7
7
7
0
9
Iron Bow
3

Minerva: If Maria is killed, Minerva will start to move and attack your units.

Reinforcements: During Turn 15, the listed reinforcements will appear from the north east.

Chapter 9

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Ruffian
Mercenary
3
18
5
8
10
6
0
7
Steel Sword
4
Ruffian
Mercenary
5
19
5
9
11
6
0
7
Steel Sword
2
Grunia
Shooter
3
20
1
0
0
1
0
0
Stonehedge x2 / Quick Rain
3
Grunia
Sniper
3
34
9
12
13
9
3
7
(Steel Bow)
1
Grunia
Horsemen
1
26
7
7
7
7
0
9
Iron Bow
1
Grunia
Social Knight
5
21
6
3
5
7
0
9
(Javelin) / Steel Lance
2
Grunia
Social Knight
7
23
7
3
5
8
0
9
Steel Lance
1
Pegasus Knight
Pegasus Knight 3
18
5
5
7
7
6
8
Javelin / Steel Lance
2
Pegasus Knight
Pegasus Knight
5
20
6
5
7
7
6
8
Javelin
1
Thief
Thief
5
18
3
3
9
2
0
7
Steel Sword
1
Shozen*
Mamkute
1
16
0
0
2
1
1
5
Fire Dragonstone (Power Ring)
1
Shozen*
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath (Power Ring)
1

Boss: He moves once somebody enters his attack range.

Chapter 10

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Durhua
Soldier
5
21
7
3
5
5
0
6
Silver Lance
2
Durhua
Soldier
7
23
7
3
5
5
0
6
Silver Lance (Knight Crest)
1
Durhua
Archer
3
18
5
4
5
6
0
5
Steel Bow
1
Durhua
Archer
5
19
6
4
5
7
0
5
Steel Bow
1
Durhua
Sniper
5
35
10
12
13
10
3
7
Steel Bow
1
Durhua
Armour Knight
3
20
7
3
0
11
0
5
Steel Lance
1
Durhua
Armour Knight
5
22
7
3
1
12
0
5
Javelin / Steel Lance
2
Durhua
General
3
39
12
7
5
17
3
5
Steel Lance
1
Durhua
Mage
3
17
1
2
3
2
4
6
(Elfire)
1
Durhua
Mage
5
18
2
2
3
3
5
6
Thunder (Thunder x1)
2
Durhua
Bishop
5
28
6
6
5
5
12
6
Recover / (Relive)
2
Durhua
Mamkute
1
16
0
0
2
1
1
5
Fire Dragonstone (Vulnerary)
1
Thief
Thief
3
17
3
2
8
2
0
7
Steel Sword (Rapier) / Kill Sword
2
Thief
Thief
5
18
3
3
9
2
0
7
Steel Sword
2
Bozen*
Bishop
5
28
6
6
5
5
12
6
(Bolganone)
1

Chapter 11

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Gra
Archer
5
19
6
4
5
7
0
5
Steel Bow
5
Gra
Sniper
3
34
9
12
13
9
3
7
Silver Bow
1
Gra
Sniper
5
35
10
12
13
10
3
7
Silver Bow
1
Gra
Bishop
3
27
5
6
5
4
11
6
Relive
1
Gra
Bishop
7
28
6
7
6
5
12
6
Reserve
1
Gra
Armour Knight
5
22
7
3
1
12
0
5
Javelin x2 / Knight Killer / Silver Lance / Steel Lance
5
Gra
Armour Knight
9
25
8
4
2
13
0
5
Silver Lance
1
Gra
Hero
1
30
9
12
14
10
3
7
Steel Sword
1
Thief
Thief
5
18
3
3
9
2
0
7
Iron Sword (Vulnerary)
1
Thief
Thief
7
20
4
3
10
3
0
7
Iron Sword (Vulnerary) 1
Jiol*
General
5
41
12
7
6
18
3
5
(Silver Lance)
1
Pegasus Knight+
Pegasus Knight
5
20
6
5
7
7
6
8
Steel Lance
2 x10

Reinforcements: From Turn 5, two Pegasus Knights will appear from the far west (up to 10 times each).

Chapter 12

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Khadein
Mage
1
16
1
1
3
2
3
6
Fire x2 / (Thunder)
3
Khadein
Mage
3
17
1
2
3
2
4
6
Elfire / Thunder x2 / Fire
4
Khadein
Bishop
1
26
5
5
5
4
10
6
Fire, Live
1
Khadein
Bishop
3
27
5
6
5
4
11
6
Recover / Bolganone / Recover
3
Pegasus Knight
Pegasus Knight
5
20
6
5
7
7
6
8
Iron Lance / Steel Lance
2
Dragon Knight
Dragon Knight
3
31
10
6
8
14
0
10
Javelin / Iron Lance
2
Thief
Thief
5
18
3
3
9
2
0
7
Steel Sword (Recover)
1
Garnef*
Bishop
10
34
10
2
6
10
8
6
Maph (Falchion)
1
Khadein+
Mage
1
16
1
1
3
2
3
6
Thunder
1 x10

Boss: Garnef has 4 Luck. He moves from the beginning, but leaves the map during Turn 4 of the enemy phase.

Reinforcements: From Turn 1, one Mage will appear from the south eastern treasure room (up to 10 times).

Chapter 13

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Grunia
Social Knight
3
20
6
2
4
7
0
9
Iron Lance x3 / Steel Lance x2
5
Grunia
Social Knight
5
21
6
3
5
7
0
9
Knight Killer
1
Grunia
Hero
3
32
10
12
14
11
3
7
Silver Sword (Hero Proof) / Thunder Sword
2
Grunia
Horsemen
3
27
7
7
7
7
0
9
Steel Bow / Iron Bow x2
3
Grunia
Bishop
5
28
6
6
5
5
12
6
Reblow
1
Grunia
General
3
39
12
7
5
17
3
5
Knight Killer
1
Dragon Knight Dragon Knight 1
29
10
6
8
13
0
10
Steel Lance
1
Dragon Knight
Dragon Knight
3
31
10
6
8
14
0
10
Javelin
2
Black Knight
Paladin
1
30
10
7
9
11
6
10
Silver Lance
1
Thief
Thief
7
20
4
3
10
3
0
7
Steel Sword
1
Holstat*
General
7
42
13
8
6
18
3
5
Killer Lance (Dragonshield)
1
Grunia+
Social Knight
3
20
6
2
4
7
0
9
Javelin / Iron Lance x2
3 x3
Grunia+
Horsemen
1
26
7
7
7
7
0
9
Steel Bow / Iron Bow
2 x3
Grunia+
Armour Knight
3
20
7
3
0
11
0
5
Iron Lance
1 x3

Reinforcements: From Turn 11, two Social Knights and two Horsemen will randomly appear from the north western Forts, while one Social Knight and one Armour Knight will randomly appear from the two Forts just below the enemy castle (all up to 3 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 14

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Durhua
Mage
5
18
2
2
3
3
5
6
Blizza / Thunder
2
Durhua
Mage
7
18
2
3
4
3
5
6
Elfire
1
Durhua
Bishop
1
26
5
5
5
4
10
6
Worm
1
Durhua
Bishop
10
30
7
8
6
6
14
6
Reblow (Member Card) / (Reserve)
2
Durhua
Armour Knight
5
22
7
3
1
12
0
5
Javelin x2 / Steel Lance x2
4
Durhua
Sniper
3
34
9
12
13
9
3
7
Silver Bow / Steel Bow
2
Durhua
Hero
3
32
10
12
14
11
3
7
Steel Sword
1
Durhua
Mamkute
1
16
0
0
2
1
1
5
Fire Dragonstone
1
Thief
Thief
7
20
4
3
10
3
0
7
Steel Sword
3
Thief
Thief
9
21
4
4
11
3
0
7
Iron Sword (Door Key)
1
Moses*
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath (Speed Ring)
1
Durhua+
Armour Knight
5
22
7
3
1
12
0
5
Steel Lance
2 x10
Durhua+
Archer
7
21
6
5
6
7
0
5
Steel Bow
1 x10

Reinforcements: Once you enter the boss room, two Armour Knights and one Archer will randomly appear from the east (all up to 10 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 15

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Raman Thief Thief
7
20
4
3
10
3
0
7
Steel Sword x2 / Kill Sword
3
Raman Thief
Thief
9
21
4
4
11
3
0
7
Steel Sword
2
Durhua
Mercenary
7
21
6
9
11
7
0
7
Steel Sword
3
Durhua
Hero
1
30
9
12
14
10
3
7
Thunder Sword
1
Durhua
Hero
3
32
10
12
14
11
3
7
Silver Sword
1
Durhua
Hero
5
33
10
13
15
11
3
7
(Silver Sword) / Steel Sword
2
Durhua
Mage
1
16
1
1
3
2
3
6
Elfire / Bolganone
2
Durhua
Mage
7
18
2
3
4
3
5
6
Fire
1
Durhua
Bishop
5
28
6
6
5
5
12
6
Relive / Recover
2
Durhua
Hunter
5
20
6
4
6
4
0
6
Steel Bow (Steel Bow x1)
3
Durhua
Sniper
5
35
10
12
13
10
3
7
Steel Bow
1

Boss: Chiki acts as the boss of this chapter.

Chapter 16

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Thief
Thief
10
21
5
5
12
4
0
7
Devil Sword
1
Grunia
Shooter
3
20
1
0
0
1
0
0
Fire Gun / Quick Rain / Elephant
3
Grunia
Shooter
5
21
1
0
0
1
0
0
Quick Rain / Elephant
2
Grunia
General
3
39
12
7
5
17
3
5
Steel Lance x2 / Javelin
3
Grunia
Bishop
5
28
6
6
5
5
12
6
Relive / Reserve
2
Black Knight
Paladin
1
30
10
7
9
11
6
10
Silver Lance
2
Black Knight
Paladin
3
32
11
7
9
12
6
10
Silver Lance (Knight Crest x1)
8
Camus*
Paladin
14
40
14
15
20
16
6
10
(Gradius) 1
Grunia+
Archer
10
23
7
6
7
8
0
5
Steel Bow
2 x5
Grunia+
Armour Knight
9
25
8
4
2
13
0
5
Knight Killer
1 x5
Grunia+
Armour Knight
10
26
9
5
2
13
0
5
Steel Lance
1 x5
Grunia+
Social Knight
10
25
8
4
6
9
0
9
Steel Lance x2 / Javelin
3 x5
Grunia+
Horsemen
3
27
7
7
7
7
0
9
Steel Bow
1 x5

Boss: Camus has 15 Luck.

Reinforcements: From Turn 7, two Archers and two Armour Knights will appear from the south western Forts, while three Social Knights and one Horsemen will appear from the central Forts (all up to 5 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 17

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Thief
Thief
7
20
4
3
10
3
0
7
Devil Sword
1
Macedonia
Horsemen
3
27
7
7
7
7
0
9
Silver Bow (Silver Bow x1)
2
Macedonia
Social Knight
5
21
6
3
5
7
0
9
Steel Lance
4
Macedonia
Bishop
5
28
6
6
5
5
12
6
Reblow
2
Pegasus Knight
Pegasus Knight
10
24
7
6
8
9
6
8
Javelin
4
Dragon Knight
Dragon Knight
3
31
10
6
8
14
0
10
Steel Lance (Dragon Whip x1)
5
Misheil*
Dragon Knight
20
40
16
9
12
20
0
10
Silver Lance (Iote Shield)
1
Macedonia+
Horsemen
1
26
7
7
7
7
0
9
Steel Bow
1 x3
Macedonia+
Social Knight
3
20
6
2
4
7
0
9
Steel Lance
1 x3
Macedonia+
Bishop
3
27
5
6
5
4
11
6
Elfire
1 x3
Pegasus Knight+
Pegasus Knight
5
20
6
5
7
7
6
8
Knight Killer
1 x3
Dragon Knight+
Dragon Knight
1
29
10
6
8
13
0
10
Steel Lance
2 x3

Boss: Misheil has 8 Luck.

Reinforcements: From Turn 10, the listed reinforcements will appear from the central Forts (all up to 3 times each).

Chapter 18

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Durhua
Sniper
5
35
10
12
13
10
3
7
Silver Bow x2 / Steel Bow x2
4
Durhua
General
3
39
12
7
5
17
3
5
Silver Lance
3
Durhua
Hero
5
33
10
13
15
11
3
7
Kill Sword x2 / Dragon Killer
3
Dark Mage
Mage
5
18
2
2
3
3
5
6
Elfire
4
Dark Mage
Mage
10
20
3
4
4
4
7
6
Bolganone
2
Garnef
Bishop
10
30
7
8
6
6
14
6
Meteor (Bishop Ring) / Thoron x2 / Reserve x2
5
Garnef*
Bishop
10
34
10
2
6
10
8
6
Maph (Falchion)
1
Dark Mage+
Mage
3
17
1
2
3
2
4
6
Thunder
1 x10
Dark Mage+
Mage
5
18
2
2
3
3
5
6
Blizza
2 x10
Dark Mage+
Bishop
1
26
5
5
5
4
10
6
Blizza
1 x10

Boss: The real Garnef has 4 Luck. He moves once somebody enters his attack range.

Reinforcements:From Turn 7, a Mage and Bishop will randomly appear from the north west, while two Mages will randomly appear from the north east (all up to 10 times each). All reinforcements will stop appearing once the boss is defeated.

Chapter 19

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Durhua
Mamkute
1
16
0
0
2
1
1
5
Fire Dragonstone
4
Durhua
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath
8
Durhua
Bishop
3
27
5
6
5
4
11
6
Reblow
1
Durhua
Bishop
5
28
6
6
5
5
12
6
Worm, Recover / Elfire / Reblow / (Reserve)
4
Durhua
Sniper
3
34
9
12
13
9
3
7
Silver Bow
2
Durhua
Sniper
5
35
10
12
13
10
3
7
Silver Bow
1
Durhua
Hero
5
33
10
13
15
11
3
7
Silver Sword
1
Thief
Thief
10
21
5
5
12
4
0
7
(Devil Sword)
1
Zemsel*
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
1
Durhua+
Fire Dragon
1
48
8
0
0
12
5
7
Fire Breath
4
Durhua+
Hero
5
33
10
13
15
11
3
7
Armour Killer
1
Durhua+
Sniper
1
32
9
11
12
9
3
7
Silver Bow
1
Durhua+
Bishop
3
27
5
6
5
4
11
6
Blizza
1
Durhua+
Pegasus Knight
10
24
7
6
8
9
6
8
Knight Killer
1

Reinforcements: During Turn 10, three Fire Dragons and one Hero will appear from the Forts near the enemy castle, while the other reinforcements will appear from the Forts surrounding the altar building. All reinforcements will stop appearing once the boss is defeated.

Chapter 20

Name Class Lv HP Str Skl Spd Def Res Mov Equipment
No.
Durhua
Mamkute
1
16
0
0
2
1
1
5
Fire Dragonstone x4 / Demon Dragonstone (Vulnerary)
5
Durhua
General
10
45
14
9
7
19
3
5
Silver Lance x5 / Javelin
6
Durhua
Sniper
10
39
11
14
15
11
3
7
Silver Bow
4
Durhua
Bishop
10
30
7
8
6
6
14
6
Reblow / Meteor / Bolganone / Thoron (Door Key)
4
Durhua
Hero
10
37
12
14
16
13
3
7
Thunder Sword / (Silver Sword) / (Dragon Killer)
3
Mediuth*
Earth Dragon
10
52
10
0
0
15
15
5
Dark Breath
1
Demon Dragon+
Demon Dragon
1
40
6
0
0
15
20
6
Fire Breath
7
Durhua+
Bishop
10
30
7
8
6
6
14
6
Reblow
2

Reinforcements: During Turn 6, one Bishop will appear from the north west, a second Bishop will appear from the north east, one Demon Dragon will appear from the west, two Demon Dragons will appear from the central stairs and finally four Demon Dragons will appear from the south eastern stairs. All reinforcements will stop appearing once the boss is defeated.

^Top