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Fire Emblem: Mystery of the Emblem
Calculations
Credits: Pegasus Knight
Notes: Any fractions are omitted, unless stated.
Attack Speed
| Property | Calculations |
|---|---|
| Attack Speed | = Speed - weapon Weight |
Double attack if: (Attack Speed - enemy's Attack Speed) >= 3
Damage
| Property | Calculations |
|---|---|
| Physical/Magical damage | = Strength + (weapon Might x Effective coefficient) |
| Physical defence | = Defence |
| Magical defence | = Magic Defence |
| Damage | = [(Physical damage - enemy's Physical defence) x Critical coefficient] or [(Magical damage - enemy's Magical defence) x Critical coefficient] |
Effective coefficient: 3 if weapon is effective against the enemy, 1 if
not
Critical coefficient: 3 if critical is successful, 1 if not
Note: Physical defence is 0 when facing a Dragon that has a Breath
attack
Accuracy
| Property | Calculations |
|---|---|
| Accuracy | = (Skill x 2) + weapon Accuracy + Support bonus |
| Avoid | = Speed + Luck + Support bonus + Terrain bonus |
| Battle accuracy | = Accuracy - enemy's Avoid [%] |
Support bonus: 0 to 20, depending on type and number of supporting
characters within 3 tiles
radius
Terrain bonus: 0 to 30, depending on type of terrain character is
standing on
Critical
| Property | Calculations |
|---|---|
| Critical rate | = weapon Critical + Skill + Support bonus |
| Critical evade | = Luck + Support bonus |
| Battle critical rate | = Critical rate - enemy Critical evade [%] |
Support bonus: 0 to 20, depending on type and number of supporting characters within 3 tiles radius
Curse
| Property | Calculations |
|---|---|
| Self-damage rate | = 21 - (Luck) [%] [applies for Devil Sword or Devil Axe] |
Note 1: When affected by Curse, the user takes the damage instead
Note 2: Self-damage rate is 0% for enemies
Turns before transformation ends
| Property | Calculations |
|---|---|
| For Mamkute | = 5 + Random number(0~1) x (Luck / 2) |
| For Commando | = 7 + Random number(0~3) |
Note: Enemy Mamkutes stay transformed forever
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