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Fire Emblem: Mystery of the Emblem
Calculations

Credits: Pegasus Knight

Notes: Any fractions are omitted, unless stated.

Attack Speed

Property Calculations
Attack Speed  = Speed - weapon Weight

Double attack if: (Attack Speed - enemy's Attack Speed) >= 3

Damage

Property Calculations
Physical/Magical damage  = Strength + (weapon Might x Effective coefficient)
Physical defence  = Defence
Magical defence  = Magic Defence
Damage  = [(Physical damage - enemy's Physical defence) x Critical coefficient] or [(Magical damage - enemy's Magical defence) x Critical coefficient]

Effective coefficient: 3 if weapon is effective against the enemy, 1 if not
Critical coefficient: 3 if critical is successful, 1 if not

Note: Physical defence is 0 when facing a Dragon that has a Breath attack

Accuracy

Property Calculations
Accuracy  = (Skill x 2) + weapon Accuracy + Support bonus
Avoid  = Speed + Luck + Support bonus + Terrain bonus
Battle accuracy  = Accuracy - enemy's Avoid [%]

Support bonus: 0 to 20, depending on type and number of supporting characters within 3 tiles radius
Terrain bonus: 0 to 30, depending on type of terrain character is standing on

Critical

Property Calculations
Critical rate  = weapon Critical + Skill + Support bonus
Critical evade  = Luck + Support bonus
Battle critical rate  = Critical rate - enemy Critical evade [%]

Support bonus: 0 to 20, depending on type and number of supporting characters within 3 tiles radius

Curse

Property Calculations
Self-damage rate  = 21 - (Luck) [%] [applies for Devil Sword or Devil Axe]

Note 1: When affected by Curse, the user takes the damage instead
Note 2: Self-damage rate is 0% for enemies

Turns before transformation ends

Property Calculations
For Mamkute  = 5 + Random number(0~1) x (Luck / 2)
For Commando  = 7 + Random number(0~3)

Note: Enemy Mamkutes stay transformed forever

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