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Fire Emblem: Gaiden
Introduction

The continent of
Barensia is
divided into two countries. To the north
lies the Kingdom of Rigel, home to the followers of Dark God Doma,
while to
the south lies the Kingdom of Sofia, where the Earth Goddess Mila is
worshipped. Arum and Cellica lived together when they were young, but
now live separately, with Arum residing at Ram village and Cellica at
the Nova monastery. However when Rigel and Sofia go to war, Arum
and
Cellica must stand up to face their destiny.
About the game
As its name suggests, Fire Emblem:
Gaiden is a sidestory to the original game,
set on a different continent with a (mostly) new cast of characters.
The game is often referred to as
the "black sheep" of the series, as the gameplay mostly deviates from
standard Fire Emblem
mechanics. This time, there is
more emphasis on role-playing, as players are able to traverse the
world map and
freely move around in villages. Also, two main characters feature,
fighting in separate
armies until the game's climatic end.
Features or changes
Structure
The game is divided into 5 chapters, each including several
battle
maps. The first chapter focuses on Arum's group, while the second
focuses on Cellica's group. However, by Chapter 3, players control both
groups, and progression to the next chapter occurs once both groups
have reached their final destination. The groups exist independently,
although items can be swapped around
between the two groups by talking to a specific NPC (non-playable
character) in certain villages.

World map
Players can move Arum and Cellica's armies on the continent's world
map, although movement is limited
to just between set locations. Entering certain areas, such as villages
and fortresses, changes the view to an area map that allows the player
to roam freely. Meanwhile, moving into areas occupied by enemy units
(or when they move towards you) triggers battles, including story-based
battles
that are required to progress the main story. Also, some battles may be
repeated, to gain additional experience points and random
items.
Class system
Some characters begin life in the Villager class- the weakest
of all playable classes. With enough experience, Villagers can promote
into a variety of basic
classes, including Mercenary, Soldier, Archer, Mage and Social Knight.
Unlike the first game, every basic class has a promoted class, which
includes the main characters' classes. Also, a number of basic classes
are able to promote
twice (instead of once). For example, Soldiers
promote to the Armour class, which can promote further to a Baron.
Items
Characters only possess one equipment slot, which can hold
stronger
weapons, rings or shields. If a weapon isn't equipped, characters fight
with basic weaponry instead. Also, magic (both offensive and
supportive)
require varying amounts of the character's HP to cast.

Easy mode
A hidden feature, which was the first of its kind to appear in the
series. In this mode, experience points are easier to obtain and
players can freely swap items between the two heroes' groups.
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