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Fire Emblem: Shadow Dragon| Image |
Class | Weapon(s) |
Description |
|---|---|---|---|
| Lord |
Sword |
Marth, prince of Altea and pivotal player in our story. | |
| Pegasus Knight | Lance |
Knights who soar the skies astride pegasi. Resistant to magic. Weak against bows. | |
| Falcon Knight |
Sword, Lance |
Pegasus Knights who promoted using the Elysian Whip. Weak against bows. | |
| Dracoknight |
Lance, Axe |
Promoted pegasus knights who ride dragons. Vulnerable only to bows and magic. | |
| Cavalier |
Sword, Lance |
Mounted knights with superior movement. A finely balanced class. | |
| Paladin |
Sword, Lance |
Seasoned cavaliers with superior abilities all around. | |
| Knight |
Lance |
Heavily armored knights. High defense offsets their lack of speed and mobility. | |
| General |
Lance, Bow |
Seasoned knights who boast tremendous strength and defense. | |
| Archer |
Bow |
Armored fighters who wield bows. They attack from a short distance away. | |
| Sniper |
Bow |
Seasoned archers whose arrows fly truer than those of any other class. | |
| Mercenary |
Sword |
Professional soldiers-for-hire with excellent abilities all around. | |
| Hero |
Sword, Axe |
Seasoned mercenaries and consummate swordsmen who deftly deal critical hits. | |
| Myrmidon |
Sword |
Swift and skilled warriors who specialize in the blade. They often deal critical hits. | |
| Swordmaster |
Sword |
Seasoned myrmidons who strike with critical hits as sure and quick as lightning. | |
| Fighter |
Axe |
Axe-wielding clansmen from outlying kingdoms. Strong, but poor at defense. | |
| Warrior |
Axe, Bow |
Seasoned fighters with unparalleled strength and stamina. | |
| Hunter |
Bow |
Bow wielders in light armor who fight best in the wild. Not well protected, but strong. | |
| Horseman |
Sword, Bow |
Seasoned hunters who race across the battlefield armed with swords and bows. | |
| Pirate |
Axe |
Freebooters who carry axes, like fighters. Tough as nails while on the water. | |
| Berserker |
Axe |
Seasoned pirates who fare well in mountains or on water and often deal critical hits. | |
| Dark Mage |
Tome |
Sinister conjurers who wield dark tomes. Powerful against those with high defense. | |
| Sorcerer |
Tome, Staff |
Seasoned dark mages capable of wielding tomes and staves alike. | |
| Mage |
Tome |
Magic users who wield tomes as weapons. Effective against foes with high defense. | |
| Sage |
Tome, Staff |
Seasoned mages capable of wielding tomes and staves alike. | |
| Curate |
Staff |
Men of the staff who come to the aid of allies. Unable to attack. | |
| Cleric | Staff | Women of the staff who come to the aid of allies. Unable to attack. | |
| Bishop |
Tome, Staff |
Seasoned curates and clerics capable of wielding tomes and staves alike. | |
| Thief |
Sword |
Organized rogues who raze villages. Poor at fighting, but talented with locks. | |
| Manakete |
Dragonstone |
A fabled race said to be able to take dragon form. Once, they ruled the world. | |
| Ballistician |
Ballistae |
Powerful long-range attackers with high defense, but their ballistae slow them down. | |
| Chameleon |
None |
Units with little combat skill of their own, but who can assume a comrade's form. | |
| Soldier |
Lance |
Lowly foot-soldiers who are weak in
almost
every area. Enemy only. |
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