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Fire Emblem: Dark Dragon and Sword of Light
Introduction
At
first... There are Dark Dragon, Falchion Sword... and Fire Emblem.

Hundreds of years ago, the hero
Anri slayed the Dark Dragon, Mediuth. However, a hundred years later,
Mediuth was resurrected. Along with the evil priest Garnef,
he restored the Durhua Empire and began invading the continent of
Akaneia. Marth,
the prince of Aritia and descendant of Anri, had escaped to the island
Kingdom of Talis after losing his parents and country to the Empire.
A few years pass and Marth's presence is beginning to be felt. Before
Durhua's inevitable invasion of Talis, Marth and his
soldiers leave for the mainland to fight back against Durhua's rule.
About the game
The first Fire Emblem game,
which was released for the Famicom (the
Japanese
version of the NES). It married strategic elements of
strategy games, and story and character elements from RPGs, with the
result
being a simple, but entrancing game, which impressed many players with
the story of Marth and his companions. Most of the initial gameplay was
carried onto future games in the series, although some worthy features
or changes should be noted.
Features
Characters
The game featured a cast of around 50 characters, each with their own
(simple)
personality and attributes. Most of these characters only have a few
lines in the game, and don't even say anything when they die, but in
later games they have more substantial dialogue.

Marth finishes off a boss
Death
When a character is defeated in battle, they are lost forever. In this
game, you can actually resurrect one character at a later point in the
game, but that was it. Similar chances to resurrect single characters
occur in a few other games, but they are rare, and usually defeated
characters
cannot be saved.
Classes
Each character belonged to a character class, which determined what
weapon types
they could equip. Depending on their class, a few characters could
promote to a upgraded and stronger class. In later games, almost all
the characters could promote. Marth couldn't promote, making him a
comparatively weak character, which is quite unusual for game heroes.
Weapons
Several weapon types existed, each with varying characteristics,
including swords, lances, axes, bows, staves and magic tomes. A single
stat called Weapon Skill determined what level of
weapons characters could use, from the weak Iron Sword to the stronger
Silver Sword. Some weapons also inflicted extra damage to certain
enemies,
such as bows against flying units.

Marth's equipment
Terrain
Terrain types, such as forests, mountains and water, impeded character
movement, with different classes having to pay differing movement costs
to move through certain terrain. Some
terrain, like forests or forts, gave defence and/or recovery
benefits. Having a character on a beneficial terrain gave them a
well-needed advantage against the enemy.
Healers
Unlike later games in the series, Priests
do not gain experience points when casting healing or support staves.
The only time they gain experience is when they are attacked by
enemies, although this nets them a considerable amount of experience,
equivalent to defeating the enemy.
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